As part of a multidisciplinary production team, develop and maintain gameplay ingredients, systems and pipelines to create game features and content within the scope of a project. Support other disciplines by bridging the gap between engineering and design. Constantly seek to improve production efficiency and product quality.
Skills and Knowledge
Drive the prototyping of technical elements of game features;Collaborate with the Technical Directors to establish and share the project’s technical constraints;Keep up to date with game design, assess game features, highlight risks, and work with Technical Director to design and develop systemic solutions;Help maintain a balance between the creative vision for the project and the technical constraints;Define and champion best practices, guidelines and standards;Collaborate with the Leads and Technical Direction to set the project metrics;Follow and champion the project metrics;Review and validate content to ensure that it meets technical standards conforms to metrics and best practices, communicate issues to designers;Collaborate with others in the development of innovative content and contribute to efforts to improve the technical quality of the content;Document and communicate changes to affected stakeholders;Assess tools and pipelines and work with the Technical Director to design and implement improvements;Validate new features and tools, participate in their deployment to the rest of the team;Contribute to documentation and organise training sessions for all designers on the tools and methods used on the project;Debug and implement reliable solutions to difficult issues;Provide technical support on the tools and engines to the team.
Benefits & Relocation
Visual scripting or coding in at least one language;Curiosity and drive to understand how things work;Solid analytical and problem-solving skills;Ability to understand and communicate in technical language;Ability to clearly express and present ideas;Knowledge of industry standard technologies and workflows;Knowledge of game design, programming or similar gained from practical work experience or academic studies;Experience with 3D engines (such as Unity, Unreal, CryEngine etc.).
Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more…
Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here… relocation really doesn’t have to be a daunting prospect.
Find out more about Ubisoft Reflections: https://reflections.ubisoft.com/about/ubisoft-reflections/
Tagged as: Ubisoft
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