Contribute to development of CRYENGINE interactive systems (e.g. gameplay, scripting, cinematics, UI).Implement and maintain new engine technology.Improve existing engine functionality.Contribute to maintenance and improvements of low-level engine systems.Ensure reliability and stability of interactive systems.Document technology implementation details.
Strong C++ knowledge.Good software engineering, debugging and profiling skills.Experience with any game engines, preferably CRYENGINEEager to learn.Good English communication and writing skills.Team player and self-driven.Willing to relocate to Frankfurt am Main area, Germany.
Experience with multithreading.Knowledge of the Qt framework.Understanding principles of user experience.Programming experience in one or more of the following fields: Gameplay systems, UI systems, Cinematic systems, Signal systems
Tagged as: Crytek
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